Overview
The OP Stack architecture uses Fault Proofs to ensure the validity of withdrawals from L2 to L1. Transitioning from permissioned to permissionless proofs represents a significant security upgrade, allowing any participant to propose and challenge state output roots. Permissioned games previously relied on a single trusted validator, this is typically the proposer which is configured in the PermissionedDisputeGame, and is usually the network’s only sequencer. This migration involves several key components:- Configuring security-critical dispute monitoring services
- Deploying and configuring smart contracts using op-deployer
- Testing the new system before activation
- Setting the respected game type to permissionless fault proofs, specifically using the
FaultDisputeGame
Prerequisites
Before beginning this transition, your chain should:- Be running a standard OP Stack implementation
- It’s recommended to use the latest contracts version, minimum required v5.0.0.
- Be operating with the required infrastructure services including
op-challengerandop-dispute-mon.
Migration steps
The process of migrating from permissioned to permissionless fault proofs involves four main phases: configuring off-chain dispute components, deploying the necessary smart contracts, testing the system thoroughly, and finally switching the chain to use permissionless proofs. Each step builds on the previous one to ensure a smooth and secure transition. Let’s begin with configuring the dispute components that will interact with the new permissionless game.1. Configure the dispute components
Theop-challenger and op-dispute-mon services are critical security components that participate in the dispute game process to challenge invalid proposals and monitor active games.
Upgrade to the latest op-challenger
Upgrade to the latest release, which contains important improvements to simplify the upgrade process.
You can use the official Docker image for reliability and ease of deployment:
<YOUR_PRESTATES_URL> with your actual prestates URL.
If your deployment requires building from source, you can alternatively use:
Update network configuration
Configureop-challenger to load your chain configuration.
Even if your chain is not included in the superchain-registry, you can specify a custom configuration:
Enable cannon trace type
Configureop-challenger to support both permissioned and permissionless games by setting:
Configure prestates access
Replace the--cannon-prestate flag with --prestates-url, which points to a source containing all required prestates:
http, https, or file protocols. Each prestate should be named as <PRESTATE_HASH>.json or <PRESTATE_HASH>.bin.gz.
Building required prestates for chains not in the Superchain Registry
You’ll need to deploy two new dispute game contracts with the new absolute prestate:FaultDisputeGamePermissionedDisputeGame
The initial prestate used for permissioned games doesn’t include the necessary chain configuration for the Fault Proof System. The assumption is that the chain operator, the single permissioned actor, will not challenge their own games. So the absolute prestate on the initial
PermissionedDisputeGame will never be used.
When deploying a new chain, you must first deploy the L1 contracts and then generate the chain genesis file and rollup configuration files.
These are inputs to the creation of the absolute prestate and this circular dependency is the reason chains cannot be deployed directly to the permissionless Fault Proof System.op-program/bin/prestate.json(for older versions)op-program/bin/prestate.bin.gz(for intermediate versions)op-program/bin/prestate-mt64.bin.gz(for chains upgraded to Cannon MT64, starting from upgrade 14)
Post-upgrade 14, chains are expected to use
prestate-mt64.bin.gz due to the Fault Proof VM contract upgrade to cannon-mt64.
The older prestate.bin.gz will eventually be deprecated but is temporarily retained until all chains complete the upgrade.Ensure sufficient funds for bonds
Bonds are required for both permissioned and permissionless games. However, with permissioned games, you typically don’t post claims regularly, making bond requirements less noticeable. In contrast, the challenger in permissionless games will frequently need to post bonds with each claim it makes. Therefore, ensure your challenger has sufficient funds available. As a general guideline:- Maintain a minimum balance of 50 ETH
- Have access to a large pool of ETH for potential attack scenarios
- Implement monitoring to ensure sufficient funds are always available
Ensure there is disk space for the challenger to use
op-challenger, particularly in permissionless mode, should have access to disk. About 50GB is enough to cover a couple of invalid_ games. Though the storage requirements will increase if the challenger needs to respond to more invalid dispute games.
Nominally, the challenger does not use disk space as long as there aren’t any invalid proposals being made.
One way to gain more confidence that the op-challenger was configured correctly is to operate the op-challenger in “runner” mode.
Using the same op-challenger configuration, invoke the op-challenger run-trace -run cannon subcommand.
This will run op-challenger in a mode where it runs the op-program in a Cannon VM on live L2 blocks to ensure those were configured correctly.
This command runs forever, checking every couple of L2 blocks. But it suffices to let it run until it has completed one loop and kill it.
Wait you see Successfully verified output root in the logs before shutting it down.
Any errors indicate a misconfiguration.
Set up op-dispute-mon
Ensure op-dispute-mon is properly configured by following the steps in the documentation.
2. Deploy and configure smart contracts using OPCM
This section requires privileged actions by theProxyAdminOwner and the Guardian role.
Understanding ProxyAdmin Owner and Guardian roles
This migration requires actions by privileged roles in your system:- The ProxyAdmin Owner has the authority to upgrade proxy contracts.
- The Guardian has emergency powers like pausing withdrawals and changing the respected game type.
Adding the PermissionlessDisputeGame to a chain
To enable the permissionless dispute game, you must call theaddGameType()function on the OPChainManager (OPCM) contract.
This function orchestrates all the necessary steps to register the new dispute game type for your chain.
This method will:
- Deploy the
FaultDisputeGamecontract - Setup the
DelayedWethProxyfor the new game - Reinitialize the
AnchorStateRegistryto add the new game type.
3. Testing off-chain agents
After you’ve set the permissionlessFaultDisputeContract implementations on the DisputeGameFactory and before you set the respected game type to it (game type 0), you can test op-challenger and op-dispute-mon to ensure they are working correctly with permissionless games.
There are a number of useful op-challenger subcommands that can be used for testing, particularly list-games, list-claims and create-game. See the README and op-challenger --help output for further details. The two tests below are basic sanity tests:
Test defending valid proposals
Create a valid proposal using the permissionless game type0:
-
Ensure the proposal is from a block at or before the
safehead: -
Get a valid output root (from op-node):
-
Create a test game:
-
Verify:
op-challengerlogs a message showing the game is in progressop-challengerdoesn’t post a counter claim (as this is a valid proposal)dispute-monincludes the new game withstatus="agree_defender_ahead"
Test countering invalid claims
Post an invalid counter claim to the valid proposal created above:op-challenger posts a counter-claim to the invalid claim. You can view claims using:
Switch to permissionless proofs
After completing all previous steps and verifying their successful operation, you need to update therespectedGameType in the AnchorStateRegistry. This requires execution through the appropriate privileged role (typically the Guardian).
You have two main options for executing this step:
Option 1: Execute using a multisig
If your privileged role (such as the Guardian) is controlled by a multisig or DAO governance system, use the provided JSON payload (input.json):
- Submit this JSON payload through your interface (e.g., Safe transaction builder).
- Simulate this transaction using Tenderly before execution to ensure the expected state changes:
- The
respectedGameTypein theAnchorStateRegistryshould change from1(PERMISSIONED) to0(CANNON).
- The
Option 2: Direct execution via cast (Forge CLI)
Alternatively, if you’re executing directly from a single-privileged wallet or want quicker execution, use the following cast commands:
- First, encode the transaction calldata using
cast calldata:
- Send the transaction:
- After execution, verify the respected game type:
Post-execution configuration:
After updating, configureop-proposer to create proposals using the permissionless CANNON game type:
Via command-line argument:
This action requires all in-progress withdrawals to be re-proven against a new
FaultDisputeGame created after this update occurs.Next steps
- For more detail on deploying new dispute games with OPCM, see the docs.
- Deploy new dispute games with OPCM via this tutorial.
- Generate an absolute prestate using the absolute prestate guide.
- Understand fault proofs in the Fault proofs explainer.